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All Workshops
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01-W1:  Design Thinking for Instructional Designers
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This workshop will help participants develop the skills of design thinking, in instructional design contexts. We will both study the latest research, and practice design thinking using a hands-on approach. Participants will immediately apply the concepts and skills of design thinking in the situational backgrounds important to them. Upon completion, participants will have a new approach for solving educational problems that will help them lead learning for change in the organizations in which they work.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Jason McDonald, Brigham Young University
Fee for convention registrants: $15.00
 
01-W2:  How to Analyze and Improve Human Performance Issues
The field of human performance technology offers methods for identifying and resolving performance issues. For several years, the workshop facilitator has gained performance expertise, including certification as a performance technologist.In this hands-on workshop, the facilitator will share this expertise with participants, who will apply tools and strategies to identify performance issues, clarify their causes,and develop a solution set for performance improvement.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Joel Gardner, Franklin University, Lewis Chongwony, Franklin University, Tawana Washington, Ohio State University
Fee for convention registrants: $15.00
 
01-W3:  Serious Game Design and Development
This workshop is an introduction to serious game design and development. It offers practical opportunities related to the design, development, and utilization of serious games. The workshop consists of two sessions: during the first, participants are familiarized with serious game design and receive hands-on experience through practice examples and small group discussions. The second session focuses on the development and publication of serious games. No computer coding background is needed, and the workshop is BYOD!
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Ali Alshammari, Purdue University
Fee for convention registrants: $15.00
 
01-W5:  Let’s Collaborate! An Interactive Design & Development Workshop
The design and development process is often overlooked in the planning stages of higher education programs. This workshop will guide you in creating and managing a streamlined, effective, and collaborative design process for working with subject matter experts. The information presented will assist you with making decisions crucial to a successful design and development process. Get ready to dive in and immerse yourself in the collaborative management of the design and development process!
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Megan Murtaugh, Nova Southeastern University, Deborah Slaughter, Post University
Fee for convention registrants: $15.00
 
01-W6:  Elementary Coding: Preparing Preservice Teachers to Teach Coding
Educators all over the world are being asked to introduce young children to coding. In this workshop, we will use unplugged activities, hands-on demonstrations, robots, eTextiles, and block-based coding to learn how to control an increasingly connected world. Participants will develop skills and materials for lessons that can be used to teach computing fundamentals to preservice teachers and young children.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Peter Rich, Brigham Young University, McKay Perkins, Brigham Young University, Samuel Browning, Brigham Young University
Fee for convention registrants: $15.00
 
01-W7:  Everything you ever wanted to know about the mentoring relationship* (*but were afraid to ask)
We know that a mentoring relationship can play a key role in developing leaders and professional scholars, but what exactly does it mean to have an effective mentoring relationship? In coordination with the AECT Leadership Development Committee, this workshop will explore the components and dynamics of effective and productive mentoring relationships, including examining why members often serve as mentors, what is meant by a “mentoring relationship”, where mentoring opportunities exist within AECT, and how one can use mentoring to achieve different paths toward personal and professional goals.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the TBA Room
Presented by: Tonia Dousay, University of Wyoming, Brandy Walker, University of Georgia, Ward Cates, Lehigh University, Megan Conners Murtaugh, Nova Southeastern University, Joanne Pamela Bentley, The Abreon Group
Fee for convention registrants: $15.00
 
04-W1:  Writing for Publication in Educational Technology
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Writing for publication can be an arduous task for many. The demand for new knowledge by publishers is driving what gets published. Young scholars have to be knowledgeable of the research, design the best study and know how to write right. This workshop covers writing and getting published in the field of educational technology. Some topics include: the basics; insider tips to academic writing; writing is revising, editing and rewriting; and perseverance and publishing.
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All Workshops 11/07/17 - 1:00 PM - 4:00 PM in the TBA Room
Presented by: Patricia Young, Uni. of Maryland Baltimore Co., Tutaleni Asino, Oklahoma State University
Fee for convention registrants: $15.00 Supported by a grant from the William and Flora Hewlett Foundation
 
04-W2:  Demonstrations and Hands-On Experiences With Awarded Leaders in Computational Thinking and Inquiry Learning: Meet Resnick (MIT) and de Jong (Twente).
AECT members will have a unique chance to learn from Resnick and De Jong's, the 2017 AECT Distinguished Development award winners which will including demonstrations, examples and hands-on experiences with computational thinking for kids and inquiry learning ecosystems. Mitchel Resnick, MIT Media Lab scholar and researcher, will present his work with computational thinking for kids, including demonstrations of and hands-on experience with Scratch and other technologies. Ton de Jong, Professor at the University of Twente, will present his work in the area of inquiry learning in the sciences, including a demonstration of and hands-on experience with Go-Lab (see www.golabz.eu), a software ecosystem for science learning with online labs.
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All Workshops 11/07/17 - 1:00 PM - 4:00 PM in the (TBA) Room
Presented by: Mitchel Resnick, MIT Media Lab, Ton de Jong, University of Twente, Jonathan M Spector, University of North Texas, Tristan Johnson, Northeastern University
Fee for convention registrants: $0.00
 
11-W:  Evaluating the Intended Learning Journey in your Online Course Design
This workshop will provide participants with the ability to review the pedagogical design of an online course. This evaluation is pursued through the review of a learning journey. Changing the perspective to not just be about the learner as a persona but to think of evaluation as an opportunity to reconstruct learning paths which can be numerous for each identified persona.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Camille Dickson-Deane, University of Melbourne
Fee for convention registrants: $15.00
 
11-W1:  Positioning yourself as an asset for instructional design jobs in private industry and higher education
This three hour workshop addresses the process of finding suitable employment opportunities involving the skills and abilities associated with instructional designers and eLearning professionals, specifically learned in educational technology or instructional design degree programs and how to market them in private industry and higher education. Participants can expect an outcome of preparing a job application packet containing suitable descriptions or representations of work samples for job opportunities in higher education and private industry to house in a personal e-Portfolio.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Daniel Watanabe, Instructional Designer
Fee for convention registrants: $15.00
 
11-W10:  Creativity in Education
Creativity is a mental ability that can be enhanced and which is valuable to educators, designers, and institutions. This session is based on the lessons learned from teaching and researching in the field of creativity. Workshop participants will be tested on their own creative ability, complete a series of exercises to increase their own creativity, and will learn and practice activities designed to encourage personal creativity and in one's work.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Brad Hokanson, University of Minnesota
Fee for convention registrants: $15.00
 
11-W2:  Q-Methodology Primer: A Mixed Methods Approach to Research
Are you looking for a methodology that will help you identify and articulate perceptions of various stakeholders groups in your research? Are you overwhelmed by in-depth interviews but underwhelmed by the interpretive value of Likert surveys? Then this workshop is for you. Learn the basic philosophy, technique and method that is Q-methodology, and add a new tool to your researcher tool-kit. In addition, learn about the pedagogical applications of Q-methodology in your classroom.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Brandy Walker, University of Georgia
Fee for convention registrants: $15.00
 
11-W3:  How to Articulate a Departmental Strategic Plan Using Semi-Empirical Design Methods
Strategic Planning is a crucial leadership process for establishing and communicating a clear direction for departments and organizations. When clearly articulated, strategic plans serve as the framework by which all decisions within the unit are aligned. In setting a common direction and outlining guiding operational criteria, strategic plans can help maximize departmental/organizational success and efficiency. This workshop will outline semi-empirical methods for creating a clearly articulated strategic plan that is well aligned throughout. These methods were utilized in creating the strategic plan for an Academic Success Center at a medium sized private university, and are based on a variety of tools from evaluation, instructional design and other sources.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Fredrick Baker III, University of South Alabama
Fee for convention registrants: $15.00
 
11-W5:  Creating Contextual Learning Experiences Using Scaffolding and Problem-based Learning
Have your students ever asked you "Why do I need to know this?" Do you struggle to make connections between your content and your students' lives? Using problem-based learning combined with carefully aligned and scaffolded assessments, you can both increase the cognitive skill level of assignments and provide real-life examples for your content. This workshop will help you develop a contextual problem for your class and multiple aligned and scaffolded contextual assessments.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Carrie Miller, Minnesota State University
Fee for convention registrants: $15.00
 
11-W6:  Connecting Pedagogy and Technology: Embedding Google G-Suite and Formative Assessment Tools in Classroom Instruction
Attendees of this workshop will develop “Leading Learning” techniques using various G-Suite Google and Web 2.0 Formative Assessment tools to design learning experiences for creating a climate to “change” the classroom to a student-centered environment with the teacher leading the process. Designing lessons connecting pedagogy, curriculum and technology in multiple classroom environments creates a system where the process of learning through strategically designed lessons will maximize how students learn and participate in the learning process.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: George Ober, William Floyd School District
Fee for convention registrants: $15.00
 
11-W7:  Marketing Learning for Change Workshop
Are you a faculty member, program coordinator, administrator or AECT leader excited about your program/division but struggling with how best to market it? Are you frustrated being “a best kept secret”? In this session, a university marketing professional and a faculty member share their experiences discovering and implementing innovative, creative, and cost-effective strategies. Attendees will walk away with ideas they can implement in their own organizations within a limited budget and with limited staff support.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Jami Hornbuckle, Morehead State University, John Curry, Morehead State University
Fee for convention registrants: $15.00
 
11-W8:  Innovative Case-Based E-Learning Design for Enhancing Real-World Problem Solving: Three Principles and Seven Strategies
The workshop will demonstrate a variety of case-based e-learning models, according to different types of problems--such as dynamic decision-making, diagnosis-solution problems, design problems, and ethical dilemmas--that have been developed and implemented in Human Medicine, Veterinary Medicine, Pharmacy, Engineering, Agricultural Science, and Teacher Education. Three principles and seven strategies for case-based e-learning design, which have emerged through a series of the research projects, will be presented with examples of e-learning products and its development processes (http://elearning.coe.uga.edu).
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Ikseon Choi, The University of Georgia, Hui Rong, The University of Georgia
Fee for convention registrants: $15.00
 
11-W9:  Humanizing the Online Course Space: Engaging Learners through Multimedia and the Written Word
This workshop is for anyone who teaches online. It is designed to help online instructors to humanize their courses and to better engage with their learners.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Laura Gray, UWI
Fee for convention registrants: $15.00
 
41-W1:  Designing Instructional Media for Accessibility
Whether you are just entering the field of instructional design or wanting to refresh your skills in consideration of new technology, this workshop is for you! We will discuss the growing requirements for accessibility in both higher education and training contexts, then we will get to work creating accessible media. Be ready to learn and apply your work right away, with plenty of tools and examples for you to take away from the workshop.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Tara Bunag, University of the Pacific
Fee for convention registrants: $15.00
 
41-W2:  Designing Syllabi and Canvas Implementation for First Principles of Instruction
Syllabi too often fail to provide an adequate orientation for the course. This workshop will illustrate basic, instructional, and problem-centered syllabi and provide guidance in how to design syllabi that are more instructional and problem-centered. Too often Canvas implementation of a course falls short of its instructional potential. This workshop will also illustrate basic, instructional, and problem-centered implementation of courses and provide guidance in how to design implementations that are more likely to provide effective and efficient instruction.

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"Too often syllabi fail to provide an adequate orientation and overview of the course. A basic syllabus should include learning objectives, a schedule of topics, and identification of major assignments and tasks required for the course. Too often the objectives in a syllabus are primarily remembering or use ambiguous words like “understand” and “appreciate”.  Too often a syllabus is limited to a list of lectures and chapters to read with a midterm and final test.
    
An instructional syllabus is one that provides a better orientation and overview of the course.  It should include objectives that specify skills that learners need to acquire in order to complete specified identification tasks and/or performance tasks.  It includes assignments that require learners to practice these tasks.  And it is organized around topic modules rather than calendar weeks.  An effective instructional syllabus also specifies the completion of a complex task or the solution of complex problem rather than merely an essay, midterm, and/or final test.
  
A problem-centered syllabus includes objectives that identify specific, real-world, whole tasks to be completed or specific, real-world, whole problems to be solved.  It specifies assignments for solving all or sequential parts of a whole problem or for completing all or sequential parts of a complex task. It engages the student in a solving a progression of instances of a complex problem or completing a progression of instances of the complex task.  And it includes completing an example of the whole complex task or solving an example of the whole problem as a final activity rather than merely a final test.

This workshop will identify characteristics and illustrate annotated examples of basic, instructional and problem-centered syllabi, with techniques for how to design more effective syllabi.

Canvas is a wonderful Learning Management System (LMS) for implementing courses either for classroom use of for online instruction.  Too often Canvas course implementation falls short of its potential.  Some professors, especially for classroom courses, make minimal use of Canvas using this tool primary as a repository for the course syllabus, PowerPoint or other resource files, and a course calendar.  But Canvas can be a great enhancement for classroom courses and especially for online courses.  The Instructional use of Canvas would include an attractive home page identifying the course.  It includes content modules that introduce the topics of the course, provide links to resources that teach the content of the module.  And it identifies assignments that provide an opportunity for learners to do the skills taught by the module.  Canvas assignments not only provide directions to students but enable students to submit their work online in a variety of formats and enable the instructor to grade the assignments online and provide online feedback to students.  Canvas assignment submissions can also be made available for peer review of each other’s work. The instructional use of Canvas enables surveys, quizzes and tests to be administered online, on a schedule, with a grade book that tracks student performance.  Furthermore, instructional use of Canvas enables threaded discussions among students facilitating student discussion and critique of one another.  Finally, instructional use of Canvas enables student collaboration via wiki’s assigned to student groups.
  
A problem-centered use of Canvas for course implementation facilitates the presentation and completion of a progression of problems or tasks.  Modules can be used to present the information required for such problem solving and assignments linked to these modules can provide opportunity for students to complete all or successive parts of complex problems or tasks.  Discussions, peer review and wikis provide opportunity for student collaboration and critique of these problem solving tasks.
  
This workshop will illustrate annotated examples of minimal, instructional and problem-centered implementation of courses in Canvas with techniques for designing these more effective and engaging Canvas implements both for classroom and online instruction.

Participants are encouraged to be familiar with First Principles of Instruction which will be the instructional theory and approach on which the guidance for designing more effective and engaging syllabi and Canvas course implementations will be based.  Workshop participants will be given Syllabus Review Forms and Canvas Implementation Review Forms that can be used to critique their own syllabi and course implementations.  Participants are encouraged to bring copies of their syllabi to review as part of the workshop experience."

All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: M.David Merrill, Retired Utah State University
Fee for convention registrants: $15.00
 
41-W3:  Building your brand: Using an ePortfolio to elevate yourself and your digital work
As our world continues to transition to digital formats of documentation, the expectations professionals embrace, and the management of their digital selves, continues to grow. In this workshop we will discuss the process of creating and cultivating a digital professional identity through the use of an ePortfolio. Technology platforms will be explored and specific guidance regarding building a professional ePortfolio identity will be offered. Participants are asked to bring their own device and prepared artifacts.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Samantha Blevins, Radford University, Daniel Yaffe, Virginia Tech, Aimee Michelle Brenner, Averett University
Fee for convention registrants: $15.00
 
41-W5:  SocioTechnical Walkthrough – A Collaborative, Human-Centered Design & Development Method for Projects
The half-day workshop has two goals: understanding and application of the Sociotechnical Walkthrough (STWT). STWT is a participatory design and development method supports collaborative work among designers, programmers and users to elicit together existing workflows and communication processes while anticipating technology support. Participants will learn how to apply the STWT in different stages of a project. STWT can be used in the beginning of projects or during IT refinement to gain deeper understanding of specific IT functionalities.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Isa Jahnke, University of Missouri-Columbia, So Mi Kim, School of Information Science and Learning Technologies, Joi Moore, University of Missouri, Alexander Nolte, University of Pittsburgh
Fee for convention registrants: $15.00
 
41-W6:  Accessible Course Development: How to Design Learning Materials For All
This half-day workshop is designed for instructional designers, course developers, and faculty members who are interested in designing and developing courses in ways that incorporate accessibility and are inclusive of the needs of diverse learners. By the end of this workshop participants will be able to identify accessibility challenges students with disabilities encounter in learning environment and develop accessible learning materials.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Zerrin Ondin, Georgia Tech, Larry Cox, II, Virginia Tech University
Fee for convention registrants: $15.00
 
41-W7:  Lecture Like TED: Transforming your PPT Deck and Presentation Skills for a more TED-Worthy Presentation
In this hands-on workshop, participants will transform an existing presentation to become more TED-worthy in presentation style. The facilitator will walk through TED-like transformation tips for PPT and video presentation skills. After each element, participants will work on transforming their existing PPT deck and practicing their video presentation skills. Participants should bring a laptop, an iPad, and an existing PPT deck (or another application) to work with. This session is a half-day workshop.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the TBA Room
Presented by: Amie Norden, University of Minnesota
Fee for convention registrants: $15.00