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All Workshops
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01-W1:  Design Thinking for Instructional Designers
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This workshop will help participants develop the skills of design thinking, in instructional design contexts. We will both study the latest research, and practice design thinking using a hands-on approach. Participants will immediately apply the concepts and skills of design thinking in the situational backgrounds important to them. Upon completion, participants will have a new approach for solving educational problems that will help them lead learning for change in the organizations in which they work.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the 3rd Level, City Terrace 09 Room
Presented by: Jason McDonald, Brigham Young University
Fee for convention registrants: $15.00
 
01-W2:  How to Analyze and Improve Human Performance Issues
The field of human performance technology offers methods for identifying and resolving performance issues. For several years, the workshop facilitator has gained performance expertise, including certification as a performance technologist.In this hands-on workshop, the facilitator will share this expertise with participants, who will apply tools and strategies to identify performance issues, clarify their causes,and develop a solution set for performance improvement.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the 3rd Level, City Terrace 08 Room
Presented by: Joel Gardner, Franklin University, Lewis Chongwony, Franklin University, Tawana Washington, Ohio State University
Fee for convention registrants: $15.00
 
01-W3:  Serious Game Design and Development
This workshop is an introduction to serious game design and development. It offers practical opportunities related to the design, development, and utilization of serious games. The workshop consists of two sessions: during the first, participants are familiarized with serious game design and receive hands-on experience through practice examples and small group discussions. The second session focuses on the development and publication of serious games. No computer coding background is needed, and the workshop is BYOD!
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the 3rd Level, City Terrace 11 Room
Presented by: Ali Alshammari, Purdue University
Fee for convention registrants: $15.00
 
01-W5:  Let’s Collaborate! An Interactive Design & Development Workshop
The design and development process is often overlooked in the planning stages of higher education programs. This workshop will guide you in creating and managing a streamlined, effective, and collaborative design process for working with subject matter experts. The information presented will assist you with making decisions crucial to a successful design and development process. Get ready to dive in and immerse yourself in the collaborative management of the design and development process!
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the 3rd Level, City Terrace 10 Room
Presented by: Megan Murtaugh, Nova Southeastern University, Deborah Slaughter, Post University
Fee for convention registrants: $15.00
 
01-W6:  Elementary Coding: Preparing Preservice Teachers to Teach Coding
Educators all over the world are being asked to introduce young children to coding. In this workshop, we will use unplugged activities, hands-on demonstrations, robots, eTextiles, and block-based coding to learn how to control an increasingly connected world. Participants will develop skills and materials for lessons that can be used to teach computing fundamentals to preservice teachers and young children.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the T3rd Level, City Terrace 12 Room
Presented by: Peter Rich, Brigham Young University, McKay Perkins, Brigham Young University, Samuel Browning, Brigham Young University
Fee for convention registrants: $15.00
 
01-W7:  Everything you ever wanted to know about the mentoring relationship* (*but were afraid to ask)
We know that a mentoring relationship can play a key role in developing leaders and professional scholars, but what exactly does it mean to have an effective mentoring relationship? In coordination with the AECT Leadership Development Committee, this workshop will explore the components and dynamics of effective and productive mentoring relationships, including examining why members often serve as mentors, what is meant by a “mentoring relationship”, where mentoring opportunities exist within AECT, and how one can use mentoring to achieve different paths toward personal and professional goals.
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All Workshops 11/07/17 - 8:30 AM - 4:00 PM in the 3rd Level, City Terrace 07 Room
Presented by: Tonia Dousay, University of Wyoming, Brandy Walker, University of Georgia, Ward Cates, Lehigh University, Megan Conners Murtaugh, Nova Southeastern University, Joanne Pamela Bentley, The Abreon Group
Fee for convention registrants: $15.00
 
04-W1:  Writing for Publication in Educational Technology
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Writing for publication can be an arduous task for many. The demand for new knowledge by publishers is driving what gets published. Young scholars have to be knowledgeable of the research, design the best study and know how to write right. This workshop covers writing and getting published in the field of educational technology. Some topics include: the basics; insider tips to academic writing; writing is revising, editing and rewriting; and perseverance and publishing.
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All Workshops 11/07/17 - 1:00 PM - 4:00 PM in the 3rd Level, City Terrace 04 Room
Presented by: Patricia Young, Uni. of Maryland Baltimore Co., Tutaleni Asino, Oklahoma State University
Fee for convention registrants: $15.00
 
04-W2:  Demonstrations and Hands-On Experiences With Awarded Leaders in Computational Thinking and Inquiry Learning: Meet Resnick (MIT) and de Jong (Twente).
AECT members will have a unique chance to learn from Resnick and De Jong's, the 2017 AECT Distinguished Development award winners which will including demonstrations, examples and hands-on experiences with computational thinking for kids and inquiry learning ecosystems. Mitchel Resnick, MIT Media Lab scholar and researcher, will present his work with computational thinking for kids, including demonstrations of and hands-on experience with Scratch and other technologies. Ton de Jong, Professor at the University of Twente, will present his work in the area of inquiry learning in the sciences, including a demonstration of and hands-on experience with Go-Lab (see www.golabz.eu), a software ecosystem for science learning with online labs.
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All Workshops 11/07/17 - 1:00 PM - 4:00 PM in the 3rd Level, Clearwater Room
Presented by: Mitchel Resnick, MIT Media Lab, Ton de Jong, University of Twente, Jonathan M Spector, University of North Texas, Tristan Johnson, Northeastern University
Fee for convention registrants: $0.00
 
11-W:  Evaluating the Intended Learning Journey in your Online Course Design
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This workshop will provide participants with the ability to review the pedagogical design of an online course. This evaluation is pursued through the review of a learning journey. Changing the perspective to not just be about the learner as a persona but to think of evaluation as an opportunity to reconstruct learning paths which can be numerous for each identified persona.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 08 Room
Presented by: Camille Dickson-Deane, University of Melbourne
Fee for convention registrants: $15.00
 
11-W1:  Positioning yourself as an asset for instructional design jobs in private industry and higher education
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This three hour workshop addresses the process of finding suitable employment opportunities involving the skills and abilities associated with instructional designers and eLearning professionals, specifically learned in educational technology or instructional design degree programs and how to market them in private industry and higher education. Participants can expect an outcome of preparing a job application packet containing suitable descriptions or representations of work samples for job opportunities in higher education and private industry to house in a personal e-Portfolio.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 12 Room
Presented by: Daniel Watanabe, Instructional Designer
Fee for convention registrants: $15.00
 
11-W10:  Creativity in Education
Creativity is a mental ability that can be enhanced and which is valuable to educators, designers, and institutions. This session is based on the lessons learned from teaching and researching in the field of creativity. Workshop participants will be tested on their own creative ability, complete a series of exercises to increase their own creativity, and will learn and practice activities designed to encourage personal creativity and in one's work.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, St John's Room
Presented by: Brad Hokanson, University of Minnesota
Fee for convention registrants: $15.00
 
11-W2:  Q-Methodology Primer: A Mixed Methods Approach to Research
Are you looking for a methodology that will help you identify and articulate perceptions of various stakeholders groups in your research? Are you overwhelmed by in-depth interviews but underwhelmed by the interpretive value of Likert surveys? Then this workshop is for you. Learn the basic philosophy, technique and method that is Q-methodology, and add a new tool to your researcher tool-kit. In addition, learn about the pedagogical applications of Q-methodology in your classroom.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 09 Room
Presented by: Brandy Walker, University of Georgia
Fee for convention registrants: $15.00
 
11-W3:  How to Articulate a Departmental Strategic Plan Using Semi-Empirical Design Methods
Strategic Planning is a crucial leadership process for establishing and communicating a clear direction for departments and organizations. When clearly articulated, strategic plans serve as the framework by which all decisions within the unit are aligned. In setting a common direction and outlining guiding operational criteria, strategic plans can help maximize departmental/organizational success and efficiency. This workshop will outline semi-empirical methods for creating a clearly articulated strategic plan that is well aligned throughout. These methods were utilized in creating the strategic plan for an Academic Success Center at a medium sized private university, and are based on a variety of tools from evaluation, instructional design and other sources.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 10 Room
Presented by: Fredrick Baker III, University of South Alabama
Fee for convention registrants: $15.00
 
11-W5:  Creating Contextual Learning Experiences Using Scaffolding and Problem-based Learning
Have your students ever asked you "Why do I need to know this?" Do you struggle to make connections between your content and your students' lives? Using problem-based learning combined with carefully aligned and scaffolded assessments, you can both increase the cognitive skill level of assignments and provide real-life examples for your content. This workshop will help you develop a contextual problem for your class and multiple aligned and scaffolded contextual assessments.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the T3rd Level, City Terrace 06 Room
Presented by: Carrie Miller, Minnesota State University
Fee for convention registrants: $15.00
 
11-W6:  Connecting Pedagogy and Technology: Embedding Google G-Suite and Formative Assessment Tools in Classroom Instruction
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Attendees of this workshop will develop “Leading Learning” techniques using various G-Suite Google and Web 2.0 Formative Assessment tools to design learning experiences for creating a climate to “change” the classroom to a student-centered environment with the teacher leading the process. Designing lessons connecting pedagogy, curriculum and technology in multiple classroom environments creates a system where the process of learning through strategically designed lessons will maximize how students learn and participate in the learning process.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 11 Room
Presented by: George Ober, William Floyd School District
Fee for convention registrants: $15.00
 
11-W8:  Innovative Case-Based E-Learning Design for Enhancing Real-World Problem Solving: Three Principles and Seven Strategies
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The workshop will demonstrate a variety of case-based e-learning models, according to different types of problems--such as dynamic decision-making, diagnosis-solution problems, design problems, and ethical dilemmas--that have been developed and implemented in Human Medicine, Veterinary Medicine, Pharmacy, Engineering, Agricultural Science, and Teacher Education. Three principles and seven strategies for case-based e-learning design, which have emerged through a series of the research projects, will be presented with examples of e-learning products and its development processes (http://elearning.coe.uga.edu).
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 04 Room
Presented by: Ikseon Choi, The University of Georgia, Hui Rong, The University of Georgia
Fee for convention registrants: $15.00
 
11-W9:  Humanizing the Online Course Space: Engaging Learners through Multimedia and the Written Word
This workshop is for anyone who teaches online. It is designed to help online instructors to humanize their courses and to better engage with their learners.
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All Workshops 11/08/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 05 Room
Presented by: Laura Gray, UWI
Fee for convention registrants: $15.00
 
41-W1:  Designing Instructional Media for Accessibility
Whether you are just entering the field of instructional design or wanting to refresh your skills in consideration of new technology, this workshop is for you! We will discuss the growing requirements for accessibility in both higher education and training contexts, then we will get to work creating accessible media. Be ready to learn and apply your work right away, with plenty of tools and examples for you to take away from the workshop.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 09 Room
Presented by: Tara Bunag, University of the Pacific
Fee for convention registrants: $15.00
 
41-W3:  Building your brand: Using an ePortfolio to elevate yourself and your digital work
As our world continues to transition to digital formats of documentation, the expectations professionals embrace, and the management of their digital selves, continues to grow. In this workshop we will discuss the process of creating and cultivating a digital professional identity through the use of an ePortfolio. Technology platforms will be explored and specific guidance regarding building a professional ePortfolio identity will be offered. Participants are asked to bring their own device and prepared artifacts.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 12 Room
Presented by: Samantha Blevins, Radford University, Daniel Yaffe, Virginia Tech, Aimee Michelle Brenner, Averett University
Fee for convention registrants: $15.00
 
41-W5:  SocioTechnical Walkthrough – A Collaborative, Human-Centered Design & Development Method for Projects
The half-day workshop has two goals: understanding and application of the Sociotechnical Walkthrough (STWT). STWT is a participatory design and development method supports collaborative work among designers, programmers and users to elicit together existing workflows and communication processes while anticipating technology support. Participants will learn how to apply the STWT in different stages of a project. STWT can be used in the beginning of projects or during IT refinement to gain deeper understanding of specific IT functionalities.

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1. Introduction

The goal of Human-Centered Design is to support technology integration from users’ perspectives. To ensure  design and development success, researchers and designers can pre-define environments, workflows, and future users (Herrmann, Loser, & Jahnke, 2007). However, real contexts of technology usage may differ from what is anticipated. This disconnection can lead to situations where the full potential of a technology is not realized due to different reasons, a) users cannot adopt the new IT system due to technical problems, b) the technology may not be flexible enough to meet diverse users’ needs, c) socio-cultural contexts lead the technology adoption in a different direction from designers’ intention (Orlikowski, 1999). The extent and quality of social and technical aspects of technology integration are crucial for future success of technology integration (Herrmann & Fischer, 2011). To address these issues, one promising approach is the SocioTechnical WalkThrough (STWT). STWT is a bottom-up approach that aims to ensuring best quality for technology integration with the highest user satisfaction.



2. Sociotechnical Walkthrough Method

Sociotechnical Walkthrough has been mostly applied to design IT-systems in organizations. As the term suggests, it is a method that takes social and technical elements into account. Whereas the technical elements can be designed and engineered, the social component involving participants and their interactions are often hard to be designed, at least not in the same capacity as the technical component (Jahnke, 2016). In addition, the design of sociotechnical systems or processes depends on the position of the observer as different people in different roles ‘see’ the system differently, thus what elements belong to the system or not can vary. We especially highlight the interplay between communicative human interaction (the Social), human-computer-interaction, and interaction between technical elements (the Technical) (Herrmann, 2006). These three components are interdependent and evolving as Herrmann (2012) states: “rules can be designed, but conventions evolve”. Such a perspective of the system establishes the framework for designing human interactions, which are neither totally random nor predetermined. As such, Grudin (1988) summarizes difficulties in sociotechnical systems design: a) It is difficult to identify all the requirements of a system; b) users have diverse perspectives and aims that may not be clear to designers; c) it is a dynamic system with boundaries that change over time.

To address such difficulties, the STWT has been designed (Herrmann et al., 2004). The STWT is a tool and a method that aims at modeling human behavior and technologies in terms of activities (processes), resources (IT functionalities), and roles (users and groups in different job positions). The STWT follows a participatory design approach in which designers work together. This approach differs from existing methods in that designers and users model the processes together in graphical diagrams using SeeMe notation (Herrmann, 2009). In such a way, the team designs a new coherent whole in which organizational aspects, processes/workflows, and technology are aligned seamlessly.

STWT intertwines focus groups interviews and modeling sessions at the same time. STWT can be also used at different stages in a project: A) STWT can be used to detect specific problems and needs in current work processes. B) It can help designers to understand and model a future to-be process. c) STWT can be used to evaluate a new system from users’ perspectives so that STWT can become an important part of cyclic formative design process.

While conducting the focus group interviews, a facilitator creates a model of the interviewees’ responses. Modelling sessions are supported with SeeMe (Herrmann, 2006).  This model is simultaneously visualized in a graphical diagram (Prilla & Jahnke, 2012). During the interview, the participants are asked to reflect on whether or not their contributions are depicted accurately in the model.  The main interview questions may be: “Please tell us, how you do your every-day work?”. Responses will  be visualized using three basic elements: Roles (individual agents or social groups), Activities (workflows) and Entities (resources, tools, technologies).

In our proposed workshop, we will introduce the STWT and use the SeeMe modeling notation (Herrmann, 2006). SeeMe allows flexibility with semi-structured notation elements. For example, the participant response, “I do it this way or the other way,” can be modeled and graphically represented for two activities. After modeling, the visualized models can be used as a starting point to discuss what the technology will look like and how workflows will need to be adjusted if new tools are implemented.



3. Workshop Outline

The target audience for this half-day workshop includes researchers, designers, students, and practitioners in the field of learning and performance systems design. The workshop is organized as two parts with a break between.

Part 1 has three sessions. First, we start with an introduction where all participants introduce themselves and choose a ‘symbol postcard’ to explain what they think the STWT is. Their postcards will be used at the end again.  Participants will describe their projects or ideas to which they want to apply the STWT method. We expect to have 30 minutes which may vary depending on the numbers of participants. Second, we introduce participants into the STWT, the background, theoretical concepts, empirical studies, and sample projects in which we applied the method (Herrmann et al., 2004; Prilla & Jahnke, 2011, Nolte & Herrmann, 2016). (30 minutes).  Third, we start modeling together with participants using SeeMe (Herrmann, 2009) (30 minutes). We have a break of 10-15 minutes.

Part 2 consists of a two-part group work. 3-5 participants together use SeeMe and model their projects. We assign roles to them such as users, interviewer and modeler. If the participants do not have ideas on what to model, we will simulate one of our previous projects (30 minutes, 3-5 teams). In the second part, the groups will share their experience (30 minutes). In the end, we have a Lessons-Learned session (15-20 minutes) including discussions of take-away messages. We wrap up the workshop with next steps, support, and further collaboration opportunities.

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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 10 Room
Presented by: Isa Jahnke, University of Missouri-Columbia, So Mi Kim, School of Information Science and Learning Technologies, Joi Moore, University of Missouri, Alexander Nolte, University of Pittsburgh
Fee for convention registrants: $15.00
 
41-W6:  Accessible Course Development: How to Design Learning Materials For All
This half-day workshop is designed for instructional designers, course developers, and faculty members who are interested in designing and developing courses in ways that incorporate accessibility and are inclusive of the needs of diverse learners. By the end of this workshop participants will be able to identify accessibility challenges students with disabilities encounter in learning environment and develop accessible learning materials.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 12 Room
Presented by: Zerrin Ondin, Georgia Tech, Larry Cox, II, Virginia Tech University
Fee for convention registrants: $15.00
 
41-W7:  Lecture Like TED: Transforming your PPT Deck and Presentation Skills for a more TED-Worthy Presentation
In this hands-on workshop, participants will transform an existing presentation to become more TED-worthy in presentation style. The facilitator will walk through TED-like transformation tips for PPT and video presentation skills. After each element, participants will work on transforming their existing PPT deck and practicing their video presentation skills. Participants should bring a laptop, an iPad, and an existing PPT deck (or another application) to work with. This session is a half-day workshop.
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All Workshops 11/11/17 - 9:00 AM - 12:00 PM in the 3rd Level, City Terrace 07 Room
Presented by: Amie Norden, University of Minnesota
Fee for convention registrants: $15.00